With Warriors already seen as the top guns and with us Mages getting a buff of our own, I worry that the Hunters out there will be outshined.
Flaws that the Hunter class already has as it is:
A lack of mobility despite having the most dex, the other classes’ mobility skills outshine double jump and more sprint time. It takes longer for a hunter to get from point a to point b compared to that of other classes due to this.
A lack of AoE. Sure, the Hunter class is supposed to be burst damage based, but in a game where every other class is good at crowd control except for you - and also considering mobs do enjoy coming in as hordes, this can be overwhelming to the hunters. They have the smallest hitboxes and can only meet good performance at one-on-one combat. Versing three or more enemies would be a simple task for a Warrior or a Mage, but Hunters have to think about what they’re doing.
So how does one go about fixing these flaws?
Dexterity should also increase the speed of sprinting, rather than just more stamina. This not only gives other classes who invest into dex a bonus, it also gives Hunter a better shot at traveling at the pace of the others.
Knife throw is already underperforming as an ability. I am well aware that in the next update it will receive a damage buff, but that still doesn’t really help their case much as it can still easily be dodged (combat roll and blink are kind of powerful). I suggest that it has a slight AoE potential by throwing multiple knives at once. Perhaps throwing 3 daggers at the same time in a “W” trajectory could suffice? Not only does it allow for amazing burst damage (in point blank range all 3 knives can hit the same target), it also allows for AoE potential at long range.
These are just some ideas I was thinking about. What do you guys think? (And I do apologize if these ideas have already been discussed.)
TL;DR: Hunters can’t move well. They also suck at fighting many things at once. Make them run faster and throw many knives.