Gameplay Improvements   Gameplay Balance


Topic Replies Activity
About the Gameplay Balance category 2 May 28, 2019
Make Valuables Harder to Get 17 November 14, 2019
Clerics flare is pretty much useless 3 November 14, 2019
Leveling Up Issues 6 November 14, 2019
Assassin Subclass Weak? 9 November 14, 2019
Quality of Life Changes to Consumables (and +4 Potion Buffs!) 2 November 12, 2019
Reduce tuaa/moko weapon drop chances 3 November 11, 2019
Tickets Cost and Useless Dialogue 1 November 11, 2019
Moko Maul - Not strong enough? 4 November 11, 2019
Tuaa Staff - Too weak or just right? 7 November 11, 2019
Subclass ability nerfs? 4 November 11, 2019
Monster re-works 5 November 6, 2019
Option to Disable "Player Connection" messages 3 November 3, 2019
Class ability Balance Beta 1.70 Feedback 4 November 2, 2019
My take on the Class balancing 5 November 1, 2019
Ber, please stop level scaling so hard 7 November 1, 2019
Make Giant Monsters health multiplier relative to the average level currently on the server 2 October 25, 2019
Barrage Improvement for Bow Hunters 7 October 23, 2019
Stacking consumables 3 October 15, 2019
Bring back Rock Throw 4 October 12, 2019
Ethyr is a pay to win currency 41 October 11, 2019
Bring Back Rockthrow. Actually 6 October 7, 2019
Why the magic basic attack needs a buff 7 October 7, 2019
SQL's Current Problems 4 October 2, 2019
A balance that is most needed for this game 4 September 29, 2019
Mage buffs make the game unfun 34 September 28, 2019
Webbed Staff Nerf 10 September 23, 2019
Shroompocalypse is flooding the economy with cursed scrolls 28 September 21, 2019
VIT - Becoming a worthwhile stat 15 September 20, 2019
Suggestion to how Boots/Hat item enchantments COULD be done: 10 September 20, 2019